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That’s what makes this really scary.” The Callisto Protocol inspirations “Sometimes when you get into co-op, you go in different directions and you’re not following the story as well and not only that, we wanted you to be alone. “This is a story that we wanted to tell and the best way to tell it was being a single-player game,” he said. Schofield spoke about why the team went more into Dead Space 1 and 2 territory and didn’t follow Dead Space 3. The Callisto Protocol won’t have co-op and will be a strictly single-player affair.
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And just seeing the progression of your character is pretty neat.” The Callisto Protocol co-op debunked, single-player focus confirmedĭead Space 3 is often regarded as the weakest of the trilogy and some of that disdain is because of its cooperative focus. While first-person can be scary too, it can be pretty interesting when you can see the enemies grabbing hold of you or being in combat and seeing more of the hits and reactions. Also the spatial awareness component is obviously different. I like that connection being able to see them. “I like seeing the equipment and the costumes that we put on them. “I enjoy seeing my character,” he said simply. Papoutsis explained why they are keeping that camera angle and what it brings to the table. But like Dead Space, The Callisto Protocol will be a third-person game. With games like P.T., Resident Evil 7 and 8, Amnesia, Outlast, and Alien Isolation, the genre has shifted into first-person in the last decade. “From a storytelling perspective, it’s very ominous to be a prisoner nothing but the clothes on your back.” Why The Callisto Protocol will be a third-person game “From a gameplay perspective, it’s filled with claustrophobic spaces, danger around every corner, and tons of cool design opportunities with lighting and audio,” he said. They’re even more isolated and Schofield spoke about the gameplay and story opportunities that arise from such a setting. Schofield said it had to be believable so people would buy in and get scared, something Papoutsis echoed later in the Q&A when speaking about how caring about the story and characters was key in making something terrifying.Īs for the prison, it is pretty simple: Prisons are scary and prisons in space are even more terrifying. Striking Distance chose Callisto because of its icy and watery structure as “maybe in the future, that’s where civilization will migrate to” if they need water. The player must escape from Black Iron Prison and “uncover the secrets of the United Jupiter Company,” a company with a name that just evokes some serious Weyland-Yutani vibes.
#THE CALLISTO PROTOCOL GENRE PS4#
Get ready to experience the merits of horror and terrifying gameplay when The Callisto Protocol releases on PS5 and PS4 this 2 December.The Callisto Protocol takes place on Callisto, one of Jupiter’s 79 (known) moons, and while the duo didn’t divulge much about the story, they did give the basic premise and why they chose the setting. The studio behind the game, Striking Distance Studios, was founded by Dead Space creator Glen Schofield, who shared that he was “excited to be returning to my roots with an all-new take on the sci-fi survival horror genre.” With a Dead Space remake on the horizon as well, it seems like some friendly competition is on the way. This will come into play when Lee has to fight off the Biophage using the gravity weapon known as the GRP. The Callisto Protocol will take advantage of the technology on the PS5 as well, with 3D audio ramping up the immersion and the DualSense haptics to heighten the scares. This allows them to “hand craft unforgettable scares” and “blending atmosphere, tension, brutality, helplessness, and humanity to thrill players … and hopefully scare the crap out of them.” To make the gameplay in The Callisto Protocol even more exciting, the developers are using something called Horror Engineering.
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Of course, Lee is there to investigate the United Jupiter Company and all the shady businesses, and the Biophage will likely be one of them.
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